Experience

Where the 4 years went.

Everything below is dated, and every claim on this page is something I built or led rather than sat near.

  1. Oct 2024 — Present 1 yr 10 mos

    Senior Unity Developer

    ForeExcel Pvt. Ltd. · Pune, India

    • Led a 6-member team delivering 3 cross-platform real-time 3D applications for enterprise clients. Owned the architecture on all three and was the main technical contact with clients.
    • Multiplayer team-planning simulation (PC + VR). One PC hosts a session over local Wi-Fi and 25+ people join from VR headsets, split into teams and plan together on a shared 3D terrain. Built the base architecture, multiplayer and matchmaking with Netcode for GameObjects — the PC is the authoritative server, headsets find open sessions by UDP broadcast with a manual IP fallback, and permissions are role-based: host, admin, team captain and player.
    • No-code interactive training builder (PC, mobile, VR). Creators build step-by-step training modules on PC without writing code; trainees play them in native apps on all three platforms. Built the Event-Criteria-Action system that makes modules interactive — 9 events, 8 criteria and 20 actions, all stored as data — and runtime loading of 3D models, video, audio, images, PDFs and 360° backgrounds.
    • Mixed-reality maintenance guide (Pico 4 Ultra). A technician sees repair steps, 3D models and arrows placed directly on a real machine. Built the entire Unity app: it aligns to the machine by scanning 3 printed ArUco markers, loads guides written in a web dashboard, and lets editors place and animate models from inside the headset — with virtual-to-real alignment within 1 cm.
    Technical leadership Client delivery Netcode for GameObjects VR / MR Gameplay systems
  2. Jul 2022 — Sep 2024 2 yrs 3 mos

    Unity 3D Developer

    EDIIIE Pvt. Ltd. · Pune, India

    • Built two metaverse PC games, HustleVerse and Sinverse; Sinverse shipped on the Epic Games Store and reached 14,000+ registered players.
    • Designed and shipped a 20-player multiplayer Battle Royale on Photon PUN2 end to end — matchmaking, team formation, KDA tracking and disconnect recovery.
    • Built a virtual estate system (buy and sell land, construct buildings up to 14 stories) holding 81,521 physics props in a single scene through object pooling and distance-based culling — how we did it ↗
    • Implemented proximity-based server data streaming so a large, persistent world state could be kept in sync.
    • Developed a full character customization system — DNA-based variation, clothing and accessories — with backend persistence.
    • Designed the core game economy the estate and customization systems run on.
    Photon PUN2 Unity Netcode Object pooling Culling Backend persistence
  3. Sep 2021 — Mar 2022 7 mos

    Unity Developer Intern

    Frolic Frog Pvt. Ltd.

    • Shipped 2 hyper-casual 3D mobile games to iOS and Android.
    • Built a custom rope physics system from scratch.
    • Optimized real-time physics for 1,500+ simultaneous objects on mobile hardware.

Education

  • Bachelor's Degree, Industrial Engineering Vishwakarma Institute of Technology, Pune · 2018 – 2022

Honors & awards

  • Judge, REVA University Hackathon REVA University, Apr 2025 · Certificate of Appreciation
  • Rising Star of the Month EDIIIE Pvt. Ltd., Aug 2022 · for contributions in Unity and C#

That's the history. The tools are the evidence.

Everything above was built inside a studio. The editor tools on the front page are the same work, in public, where you can read the code.